{"id":29585,"date":"2020-08-19T11:20:04","date_gmt":"2020-08-19T09:20:04","guid":{"rendered":"https:\/\/festivaldelfuturo.eu\/?p=29585"},"modified":"2020-08-19T11:20:07","modified_gmt":"2020-08-19T09:20:07","slug":"tecnologie-immersive","status":"publish","type":"post","link":"https:\/\/festivaldelfuturo.eu\/en\/2020\/08\/19\/tecnologie-immersive\/","title":{"rendered":"Immersive technologies: in 10 years they will employ 23 million people"},"content":{"rendered":"<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" width=\"1024\" height=\"768\" src=\"https:\/\/festivaldelfuturo.eu\/wp-content\/uploads\/2020\/08\/virtual-reality-museo-1024x768.jpg\" alt=\"tecnologie immersive\" class=\"wp-image-29586\" srcset=\"https:\/\/festivaldelfuturo.eu\/wp-content\/uploads\/2020\/08\/virtual-reality-museo-980x735.jpg 980w, https:\/\/festivaldelfuturo.eu\/wp-content\/uploads\/2020\/08\/virtual-reality-museo-480x360.jpg 480w\" sizes=\"(min-width: 0px) and (max-width: 480px) 480px, (min-width: 481px) and (max-width: 980px) 980px, (min-width: 981px) 1024px, 100vw\" \/><\/figure>\n\n\n\n<p>In ten years, 23 million people, more than 20 times more than in 2019, will be employed in the industry <strong>immersive technologies<\/strong>: virtual reality and augmented reality (AR and VR), artificial intelligence and IOT, a market that today contributes to the world GDP with 46.4 billion dollars and which by 2030 will be worth 1.5 trillion dollars.<\/p>\n\n\n\n<p>The processes of <strong>development of products and services<\/strong> with a potential increase in GDP to 359.4 billion dollars, followed by <strong>health<\/strong> (almost 350 billion dollars), from <strong>training<\/strong> ($ 294.2 billion), from maintenance and logistics processes ($ 275 billion), from <strong>retail<\/strong> and from the interaction with the consumer (204 billion dollars).<\/p>\n\n\n\n<h2>Less distracted with e-learning<\/h2>\n\n\n\n<p>This data is recorded by the latest research by <strong>PwC Italy<\/strong> on the impact of virtual and augmented reality on the world economy over the next ten years. But what are the advantages of these technologies? Let&#039;s take the <strong>training<\/strong>. VR, for example, facilitates the process of remote VR, which was key in the worldwide lockdown period. In the education and training area, therefore, with the use of virtual reality it takes 53% less time than traditional classroom sessions or 33% less time than e-learning, with significantly user distraction rates. lower.<\/p>\n\n\n\n<p>Statistics show a <strong>confidence rate<\/strong> in applying the techniques learned thanks to the VR of the 340% higher than traditional methods, with the 276% of greater emotional involvement and a saving on the training costs of the 36%.<\/p>\n\n\n\n<h2>Cultural and economic factors are holding back Virtual Reality<\/h2>\n\n\n\n<p>\u00abToday the technologies of AR and VR are finally mature to guarantee optimal use for companies and end users - he says <strong>Pier Mattia Avesani<\/strong>, CEO of Uqido, which with Pwc Italia organized the European Immersive Computing Summit last March -: the viewers are cheaper, lighter and more ergonomic thanks to a better field of view, resolution and software. The speed in gigabits per second promised by the <a href=\"https:\/\/festivaldelfuturo.eu\/en\/2020\/05\/21\/5g-spiegato-facile\/\">5G networks<\/a>Furthermore, it will certainly benefit immersive technologies through reduced latency, offering <strong>an increasingly fluid user experience<\/strong>, rich and compelling. From the PwC Italia study, it also emerges, however, that cultural and economic factors are above all to slow the implementation of immersive technologies in companies: that is to say, a sort of aversion to what is not yet popular, of which it is difficult to evaluate the &#039;effectiveness, and the difficulty of entrepreneurs to focus on the return on investment in the medium-long term, rather than on initial costs \u00bb.<\/p>\n\n\n\n<p class=\"has-text-align-right\"><strong>Giulia Cimpanelli<\/strong><\/p>","protected":false},"excerpt":{"rendered":"<p>Virtual and augmented reality, artificial intelligence and IOT. A market that is already worth 46.4 billion dollars today.<\/p>","protected":false},"author":1,"featured_media":29586,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_et_pb_use_builder":"off","_et_pb_old_content":"","_et_gb_content_width":""},"categories":[8],"tags":[245,249,248,247,246,250,244],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v20.6 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Tecnologie immersive: tra 10 anni daranno lavoro a 23 milioni di persone<\/title>\n<meta name=\"description\" content=\"Realt\u00e0 virtuale e aumentata, intelligenza artificiale e IOT. 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